So I've got a game that requires I get the value inputted as text into the console, and perform an action with a org.lwjgl.input.Keyboard
field value that it corresponds to. For example, if the user types in 'F', I get the value of Keyboard.Key_F
and work from there. The problem is that this approach isn't working.
Here's the current code that I have:
public void getKey(String input) throws NoSuchFieldException, IllegalAccessException {
if (input != null) {
Class<Keyboard> keys = Keyboard.class;
Field key = keys.getDeclaredField("Key_" + input.toUpperCase());
performAction(key.getInt(null));
}
private void performAction(int keyCode) {
// do something
}
This is not correctly working, it's not recieving a value that can be used in performAction
, and I'm unsure how to proceed. I'd appreciate any help given.
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