Obviously GameObjects should not have more than one Rigidbody. Yet, after digging through the source code, I don't see any attribute that would cause the behaviour.
namespace UnityEngine
{
...
[RequireComponent(typeof(Transform))]
[NativeHeader("Modules/Physics/Rigidbody.h")]
public partial class Rigidbody : UnityEngine.Component
{
...
How does UnityEngine know to not allow more than one Rigidbody on a GameObject? Is it in Rigidbody.h, or perhaps in some other editor script? I would like to determine if a component can be added to a GameObject using reflection, which is why I'm looking for a [DisallowMultipleComponent] attribute and am discombobulated by its absence.
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