Is there a way to add each variables using reflection? For example, the manual way of doing it is:
public class PlayerStats {
public float Health;
public float HealthRegen;
public float Mana;
public float ManaRegen;
public float Stamina;
public float StaminaRegen;
public float Armor;
public float AttackDamage;
public float AttackDamageCritical;
public float AttaackSpeed;
public float AttackRange;
public float MovementSpeed;
public static PlayerStats operator +(PlayerStats ps1, PlayerStats ps2){
PlayerStats returnPlayerStats = new PlayerStats();
returnPlayerStats.Health = ps1.Health + ps2.Health;
returnPlayerStats.HealthRegen = ps1.HealthRegen + ps2.HealthRegen;
returnPlayerStats.Mana = ps1.Mana + ps2.Mana;
returnPlayerStats.ManaRegen = ps1.ManaRegen + ps2.ManaRegen;
returnPlayerStats.Stamina = ps1.Stamina + ps2.Stamina;
returnPlayerStats.StaminaRegen = ps1.StaminaRegen + ps2.StaminaRegen;
returnPlayerStats.Armor = ps1.Armor + ps2.Armor;
returnPlayerStats.AttackDamage = ps1.AttackDamage + ps2.AttackDamage;
returnPlayerStats.AttackDamageCritical = ps1.AttackDamageCritical + ps2.AttackDamageCritical;
returnPlayerStats.AttaackSpeed = ps1.AttaackSpeed + ps2.AttaackSpeed;
returnPlayerStats.Health = ps1.AttackRange + ps2.AttackRange;
returnPlayerStats.Health = ps1.MovementSpeed + ps2.MovementSpeed;
return returnPlayerStats;
}
}
So I was thinking can I automate this by using reflection?
Aucun commentaire:
Enregistrer un commentaire