I'm trying to do some deserialization and I'm a little confused about how to access a struct when passing in an interface.
package main
import (
"fmt"
"reflect"
)
type Robot struct {
Id int
}
func f(i interface{}) {
v := reflect.ValueOf(i).Elem().FieldByName("Id")
fmt.Println("fields: ", reflect.ValueOf(i).Elem().NumField())
ptr := v.Addr().Interface().(*int)
*ptr = 100
}
func main() {
robot := Robot{}
var iface interface{} = robot // if I omit this line and pass in robot this works
f(&iface)
fmt.Println(robot.Id) //I want to get here 100
}
The play example works if you just pass in the struct directly, however as it's possible for anything to be passed in that implements a specific interface (in my example case I'm just using the empty interface). However I can't figure out how to then treat it as a struct underneath.
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