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looking for hours now on this particular question, I hope you can help. Following class hierachy is given:
public class Toon
{
public Skillset skillset;
public Toon()
{
skillset = new Skillset();
}
}
public class Skillset
{
public Skill Fight;
public Skill Trade;
public Skill Talk;
public Skillset()
{
Fight = new Skill() { name = "Fight", value = 10 };
Trade = new Skill() { name = "Trade", value = 12 };
Talk = new Skill() { name = "Talk", value = 15 };
}
}
public class Skill
{
public string Name;
public int Value;
public int Rank
}
This is to provide the Syntax of Toon.Skillset.Fight etc.
Now the question: I want to be able to randomly increase Skills, if they are in the favorites list, which is a List.
So basicly:
public void setSkill(string skillname, Toon toon, int value)
{
=> get property and set it to value
}
so that
setSkill("Fight", NewToon, 30); would set Toon.Skillset.Fight to 30.
I hope I could explain clear enough, and I'm thankful for any input. I heard of Reflection to solve this problem nicely, but I found no answer yet.
PS: just getting a List in Toon wouldn't help, it destroys the syntax.
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