For example, let's say I have:
Class AB { float a,b; };
How do I write one function that can process either "a" or "b", based on a parameter that's passed in, in a "proper" way ? I want to do something like this:
float getSqrt(AB x, ClassMemberSelector s)
{ return sqrt(x.s); }
AB x;
getSqrt(x, SelectClassMember(AB::a) ); //get square root of x.a
getSqrt(x, SelectClassMember(AB::b) ); //get square root of x.b
Thanks.
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