I chose to put a complete example of my code in order to demonstrate what I exactly need. Briefly, what I would like to do, is to get a generic code in public override int SaveChanges()
that could work to all entities that implements a translation rather than write a one-by-one.
ENTITIES
public partial class EntityOne
{
public long EntityOneId { get; set; }
public string SomeProperty { get; set; }
public virtual ICollection<EntityOneTranslation> EntityOneTranslations { get; set; }
public EntityOne()
{
this.EntityOneTranslations = new HashSet<EntityOneTranslation>();
}
}
public class EntityOneTranslation : EntityTranslation<long, EntityOne>
{
public string LocalizedEntityOneProp1 { get; set; }
public string LocalizedEntityOneProp1 { get; set; }
}
public partial class EntityTwo
{
public long EntityTwoId { get; set; }
public string SomeProperty { get; set; }
public virtual ICollection<EntityTwoTranslation> EntityTwoTranslations { get; set; }
public EntityTwo()
{
this.EntityTwoTranslations = new HashSet<EntityTwoTranslation>();
}
}
public class EntityTwoTranslation : EntityTranslation<long, EntityTwo>
{
public string LocalizedEntityTwoProp1 { get; set; }
public string LocalizedEntityTwoProp2 { get; set; }
}
public class EntityTranslation<TEntityKey, TEntity> : ILanguage
{
[Key, Column(Order = 0), ForeignKey("Entity")]
public TEntityKey EntityKey { get; set; }
[Key, Column(Order = 1), ForeignKey("Language")]
public long LanguageId { get; set; }
public virtual TEntity Entity { get; set; }
public virtual Language Language { get; set; }
}
INTERFACE
public interface ILanguage
{
long LanguageId { get; set; }
}
Here is the target
How would I get the entity navigation property using reflection/or something in order to reuse my code that could work too all entities that has a translation property collection?
I already tried to ask the same thing from 2 other posts, but I didn't give all the info. I guess that's why nobody could give me the expected answer.
Adding new entries over entity navigation property collection
Cast PropertyInfo to Collection
SAVE CHANGES OVERRIDE
public override int SaveChanges()
{
foreach (var entityOneEntry in ChangeTracker.Entries<EntityOne>())
{
if (entityOneEntry.State == EntityState.Added)
{
//Get entity localized properties values of current language.
var currentLanguageEntry = entityOneEntry.Entity.EntityOneTranslations.FirstOrDefault();
var localizedEntityOneProp1 = currentLanguageEntry.LocalizedEntityOneProp1;
var localizedEntityOneProp2 = currentLanguageEntry.LocalizedEntityOneProp2;
//Get all languages but the current one.
var languages = Language.Where(l => l.LanguageId != currentCulture.Key);
//Add missing translations copying the same values.
foreach (var language in languages)
entityOneEntry.Entity.EntityOneTranslations.Add(new EntityOne()
{
LanguageId = language.LanguageId,
LocalizedEntityOneProp1 = localizedEntityOneProp1,
LocalizedEntityOneProp2 = localizedEntityOneProp2
});
}
}
foreach (var entityOneEntry in ChangeTracker.Entries<EntityTwo>())
{
if (entityOneEntry.State == EntityState.Added)
{
//Get entity localized properties values of current language.
var currentLanguageEntry = entityOneEntry.Entity.EntityTwoTranslations.FirstOrDefault();
var localizedEntityTwoProp1 = currentLanguageEntry.LocalizedEntityTwoProp1;
var localizedEntityTwoProp2 = currentLanguageEntry.LocalizedEntityTwoProp2;
//Get all languages but the current one.
var languages = Language.Where(l => l.LanguageId != currentCulture.Key);
//Add missing translations copying the same values.
foreach (var language in languages)
entityOneEntry.Entity.EntityTwoTranslations.Add(new EntityTwo()
{
LanguageId = language.LanguageId,
LocalizedEntityTwoProp1 = localizedEntityTwoProp1,
LocalizedEntityTwoProp2 = localizedEntityTwoProp2
});
}
}
}
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