Is there a way I could use reflection to hook one function to another without using delegates?
class A
{
Foo()
{
}
}
class B
{
Func()
{
}
}
Is there a way to call Func
after Foo
was called without using events, delegates or just calling Func
from inside Foo
? I'm using this for the UI in a Unity game I'm making and I don't want to add a bunch of events to my classes just for UI, this seems a messy way to do it (I think most people do it this way but I don't like it).
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