So, I am stuck with one weird problem.
To give you idea what I want to achieve, but failed misserably:
int[] testArray = new int[100];
typeof(int[])
.GetProperty("LongLength", BindingFlags.Instance | BindingFlags.Public)
.SetValue(testArray, 50);
Yeah, that is, I want to modify C# arrays Length property (only make it less than actual size), WITHOUT making new array and copying contents - to avoid GC etc etc...
Background:
In Unity, there is this function:
void SetIndices(int[] indices, MeshTopology topology, int submesh, bool calculateBounds);
As you see, SetIndices doesn't accept "start" and "end" or at least "length" as a parameter. This is why I want to modify Length of my indices array to trick this function.
Any ideas?
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