Is there a shorthand way to do it that does not involve loops?
public enum Item { Wood, Stone, Handle, Flint, StoneTool, Pallet, Bench }
public struct ItemCount
{
public Item Item;
public int Count;
}
private List<ItemCount> _contents;
so something like:
if(_contents.Contains(ItemCount i where i.Item == Item.Wood))
{
//do stuff
}
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