I am using Unity with reflection, and I am trying to call a certain method name Start, but my code is not calling it
Here is ModLoader.cs:
using UnityEngine;
using System.Collections;
using System.IO;
using System.Reflection;
using System.Collections.Generic;
public class ModLoader : MonoBehaviour {
List<MethodInfo> modMethods = new List<MethodInfo>();
// Use this for initialization
void Start () {
if (!Directory.Exists (Application.dataPath + "/../Mods")) {
Directory.CreateDirectory (Application.dataPath + "/../Mods");
}
foreach (var mod in Directory.GetFiles(Application.dataPath + "/../Mods", "*.dll")) {
var assembly = Assembly.LoadFile(mod);
foreach (var type in assembly.GetTypes()) {
foreach (var method in type.GetMethods()) {
modMethods.Add (method);
}
}
}
//Execute Start method in all mods
foreach (MethodInfo method in modMethods) {
print (method.Name);
if (method.Name == "Start" && method.GetParameters().Length == 0 && method.IsStatic) {
method.Invoke (null, new object[]{ });
}
}
}
// Update is called once per frame
void Update () {
//Execute Update method in all mods
foreach (MethodInfo method in modMethods) {
if (method.Name == "Update" && method.GetParameters().Length == 0 && method.IsStatic) {
method.Invoke (null, new object[]{ });
}
}
}
}
Here is my mod(a .dll):
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
public class Class1 {
static void Start () {
Debug.Log("hello world");
foreach (GameObject go in GameObject.FindObjectsOfType<GameObject>()) {
if (go.GetComponent<MeshRenderer>()) {
go.GetComponent<MeshRenderer>().material.color = new Color(1f, 0f, 0f);
}
}
}
}
I have the dll from the build in the "Mods" folder, and I know that my script finds it, I just don't know why the method id not called.
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