i have a struct like below
public struct FixtureHandShake
{
public Handshake WaitPlace;
public Handshake WaitPick;
public Handshake DonePlacement;
public bool LoadUnloadAvailable;
public bool PlacementAvailable;
}
public struct Handshake
{
public bool done;
public bool request;
}
public static FixtureHandShake LeftFeeder;
I want to use reflection to get the all value of "LeftFeeder" with a timer and regularly update it to a listview. I'm able to get the value of "LoadUnloadAvailable" and "placementAvailable", but when comes to the "WaitPlace", "WaitPick" and "DonePlacement", i only able to get Main.Handshake. Below is the code i applied.
//I'm able to get the "LeftFeeder" object
object _ObjPassIn = info.GetValue(null);
FieldInfo[] _MyInfo = LeftFeeder.GetType().GetFields();
for (int i = 0; i < _MyInfo.Length; i++)
{
//Insert into List View
object _tmp = _MyInfo[i].GetValue(_ObjPassIn);
string[] row = { _MyInfo[i].Name, _tmp.ToString() };
ListViewItem lv = new ListViewItem(row);
//For regularly update
lv.SubItems[0].Tag = _ObjPassIn;
lv.Tag = _selectedTypeInfo[i];
lvItem.Items.Add(lv);
}
Can somebody please help me with my problem? to overcome my problem, i think i need an object of "WaitPlace", "WaitPick", "DonePlacement", but i am not able to get the object,
object _tmp = _MyInfo[i].GetValue(null);
Any suggestion or help will be appreciate. If you need more information for my problem, please kindly let me know. Thanks
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