Ok Im trying to make a mirror in Unity HDRP (can be baked) and Ive succeeded with a material on a plane that is all the way smooth and metallic, plus a reflection probe in front of it (planar reflection didn't work).
Problem is the reflection is all jagged and not high resolution. Tried going to HDRP settings and upping the Reflection Cubemap to maybe 1024px but this just got a warning and didnt change anything.
I only need to up the resolution on THIS specific Cubemap. How can I make an HDRP mirror using this method?
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