Is there any way to change Unity's Time.deltaTime value with reflection or with some other method. We have a replay system which we use mainly for bug hunting. It stores all the input events and delta time values than we can simulate the game exactly the same . But to force delta time values we have to define and use a custom deltaTime variable. I want to get rid of that variable and also force unity's systems to use our value.
class SystemManager
{
List<System> systems;
void Update()
{
if(replay)
{
DTime.deltaTime = deltaTimeBuffer.GetValue();
}else
{
DTime.deltaTime = Time.deltaTime;
}
foreach system in systems
system.Update();
}
}
class System
{
void Update()
{
position += DTime.deltaTime * velocity;
// I want to get rid of DTime.deltaTime and use Time.deltaTime
}
}
Aucun commentaire:
Enregistrer un commentaire