I want to add value to a value I got through reflection. The += does not work and SetValue does not fit my needs. *
- Instance.Field does exist but this would not be good for my script(For reasons).
Here is my class:
public class OreMine : MonoBehaviour
{
[SerializeField] string VariableName;
void OnCollisionEnter2D(Collision2D col)
{
if(col.gameObject.tag == "Player")
{
var Value = typeof(Inventory).GetField(VariableName, BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static);
Destroy(gameObject);
}
}
}
The problem is that I could not do this:
Value += 1
And this would not suit my needs:
public class OreMine : MonoBehaviour
{
valueField.SetValue(null, SomeInteger);
}
And in Microsoft documentation the AddValue seems like it's only for strings.
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