It is possible for a class instance to invoke a reflected method, but not have it call one of its other methods, and also without breaking the method or causing an exception.
This is the idea behind my code:
namespace test
{
class main
{
public static int Main(string [] args)
{
//This gives my the type of class I want since it is private. (this does work)
Type classTypeIWant = typeof(otherNamespace.someClassInThatNameSpace).Assembly.GetTypes()
.FirstOrDefault(t => t.Name == "ClassIWant");
//This creates an instance of the class I want using the default constructor
object classInstanceIWant = Activator.CreateInstance(classTypeIWant);
//Invoke the method
int resultINeed = classTypeIWant.GetMethod("MethodIWant")
.Invoke(classInstanceIWant, null));
}
}
}
namespace otherNamespace
{
public class someClassInThatNameSpace{}
private class classIWant
{
public classIWant
{
//stuff happens
}
public void BadMethod(int ruinLife)
{
//do stuff
//do stuff that will not work in my context
//throw exception
}
public int MethodIWant()
{
//this is the value I want to grab
int valueIWant = 10;
//but this method faults because of things I cannot change (I really cannot change this)
BadMethod(valueIWant);
//it will not make it here because of BadMethod
return valueIWant;
}
}
}
If I could somehow prevent BadMethod from being called, or maybe trap the method call and return some fake value that would fix everything.
I have ran through the debugger and the problem has to do with a reference in BadMethod that cannot be resolved because of what BadMethod actually does. There is no way possible for me to prevent BadMethod from faulting, so please don't suggest it.
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