ThreeJS Version 72
Why is the sphere reflecting the ocean plane without it's normal and specular maps?
It does reflect the vertex displacement motion.
Lines involved with the cube camera:
// creates cc
aBoxRef = new THREE.CubeCamera(1, 600, 1024);
scene.add(aBoxRef);
// runs every other frame
aBox.visible = false;
aBoxRef.updateCubeMap( renderer, ocean );
aBox.visible = true;
If I change
aBoxRef.updateCubeMap( renderer, ocean );
to
aBoxRef.updateCubeMap( renderer, scene );
it reflects one single normal and specular map directly under the sphere, but the rest of the ocean reflection is flat like in the picture.
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