I have a windows-form with several panels in it within a Panel[,]
. Each time the user clicks any of the panels, I'd like a specific and unique event to handle for the panel clicked. I thought about having a single event that has a switch statement, but I figured it's relatively the same practice and would be messier to work with. Maybe I'm going about the design of the event handlers all wrong..
What I'm trying to do looks similar to this:
Type t = typeof(Program);
var methods = t.GetMethods(BindingFlags.Public | BindingFlags.Static).Where(m => m.Name.EndsWith("_click")).ToArray();
char[] cArr = { 'a', 'b', 'c', 'd' };
for(int i = 0; i < 8; i++)
{
for(int j = 0; j< 8; j++)
{
MethodInfo method = methods.Single(
m => m.Name == cArr[i].ToString() + (j + 1) + "_click");
// method.Invoke(null, null);
// myPanels[i, j].Click += new EventHandler( );
}
}
private void a1_click(object sender, System.EventArgs e)
{
MessageBox.Show("Unique event A1");
}
private void b2_click(object sender, System.EventArgs e)
{
MessageBox.Show("Unique event A2");
}
If you know of a better way to do the events from a design approach let me know, as I'd love to understand that. But as for this example goes, how am I supposed to put the method within the EventHandler. If I assigned them manually I could just do something like this:
myPanels[0, 0].Click += new EventHandler(a1_click);
But I'd rather loop through the assignment part, or reconsider the events themselves.
Any help is appreciated.
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