I am working on a new Ray Tracing project which has to provide highly realistic simulation.
I have a problem with calculating reflection on target. I wanted to use the BRDF (bidirectional reflectance distribution function) model which gives information about diffuse and specular reflection to calculate how much energy was reflected from the target
What I wanted to ask:
- I was wondering if there are any databases with measurements of BRDF for different materials (including incoming light direction and outgoing direction) and for different wavelengths of the light source (the most interesting for me is the laser source 800-1600nm)?
- The second thing, do you know any good databases with material properties like: ambient, diffuse, specular, shininess and roughness of surface values.
What I've already found:
https://globe3d.sourceforge.io/g3d_html/gl-materials__ads.htm
http://www.cs.columbia.edu/CAVE/software/curet/
https://github.com/POV-Ray/povray/tree/master/distribution/include
But if I understand correctly all of them used a lamp as a light source and I don't see any references to the wavelengths of the light source. Moreover, there aren't any good values of material properties.
I am quite new in this so if you have any advice or I wrote something wrong, I will be grateful for any correction and information connecting with this topic.
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