I am trying to use rttr
to add reflection to existing OpenGL drawing commands. I am on Windows 10, VS 2019.
This is in my entry file, above main
:
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <rttr/registration>
using namespace rttr;
static const GLenum TGL_LINES = GL_LINES;
void tBegin(GLenum mode) {
glBegin(mode);
}
void tEnd() {
glEnd();
}
void tVertex2f(float x, float y) {
glVertex2f(x, y);
}
RTTR_REGISTRATION
{
using namespace rttr;
// with registration lines removed, program runs without error
registration::property_readonly("GL_LINES", &TGL_LINES);
registration::method("begin", &tBegin);
registration::method("end", &tEnd);
registration::method("vertex2f", &tVertex2f);
}
I am able to build successfully but at runtime upon registering the reflections, VS gives an Exception Unhandled dialog popup for ucrtbase.dll
:
Unhandled exception at 0x7677CAA2 (ucrtbase.dll) in glfw-node.exe:
An invalid parameter was passed to a function that considers invalid parameters fatal.
When the registration::property_readonly
and registration::method
lines are removed, the program runs without issue, including OpenGL.
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