I am currently taking a programming principles class with a Kotlin language focus at my school due to my growing interest in programming.
I am to create a program that takes user input for an integer. After I collect this information, I need to print two triangles in a asterisk (*) pattern (I had no problem completing these steps).
In addition, there is potential for extra credit which I am not working on more for experience than the extra points as I am looking good grade wise. I need to take the first triangle and reflect it while maintaining the properties. So far, I am unable to figure out how I would keep the triangle hollow and get the third side on to it.
My code:
fun main() {
// Prompt user for the triangle's size
print( "How big do you want your triangles? " )
// Get the triangle's size from the user and store in a variable
var triangleSize = readLine()!!.toInt()
// Decrementor for internal spaces
var decrementor = triangleSize
// Incrementor for internal spaces
var incrementor = 2
// Case given a 0 is entered
if ( triangleSize == 0 ) {
// Case given 1 is entered
} else if ( triangleSize == 1 ) {
println( "*" )
println( "1" )
for ( i in 1..( triangleSize - 1 )) {
print( " " )
}
print( "*" )
// Case given number entered that is not 0 or 1
} else {
// Print the top point of the triangle
println( "*" )
// Print the sides of the triangle
for ( i in 0..( triangleSize - 3 )) {
print( "*" )
for ( i in 1..( triangleSize - decrementor )) {
print( " " )
}
println( "*" )
decrementor--
}
// Print the bottom of the triangle
for ( i in 1..triangleSize ) {
print( "*" )
}
println()
// Print the numbers triangle
for ( i in 1..triangleSize ) {
for ( j in 1..i ) {
print( "$j" )
}
println()
}
// Print the top of the inverse triangle
for ( i in 1..( triangleSize - 1 )) {
print( " " )
}
println( "*" )
for ( i in 1..( triangleSize - 2 )) {
for ( i in 1..( triangleSize - incrementor )) {
print( " " )
}
println( "*" )
incrementor++
}
// Print the bottom of the inverse triangle
for ( i in 1..triangleSize ) {
print( "*" )
}
}
}
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