I have a red dot that I put randomly inside a circle (ie. dot.x = -80, dot.y = -10). Coordinate system is based on the center of the circle (0,0). The circle has a random radius (ie. 100)
I give the dot some random movement speed (ie. xspeed = 1, yspeed = 2).
How do I find out the reflection vector (xspeed & yspeed) AFTER the dot hits the circle?
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