I have various interfaces and I need to be able to call them. Here is the base class:
public class MyActorBase<TChild>: ActorBase where TChild : MyActorBase<TChild>
{
public MyActorBase()
{
var actors = ChildClass
.GetInterfaces()
.Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(IActorMessageHandler<>))
.Select(x=> (arguments: x.GetGenericArguments(), definition: x))
.ToImmutableList();
if (actors.Any())
{
var ty = actors.First();
var obj = Activator.CreateInstance(ty.definition, true);
// how to call method implementation
}
}
protected sealed override bool Receive(object message) => false;
private Type ChildClass => ((this as TChild)?? new object()).GetType();
}
public interface IActorMessageHandler<in T>
{
Task Handle(T msg);
}
I want that any class that implements the IActorMessageHandler, i should be able to call its method Handle(T msg). so while I was able to instantiate it (considering that I'm not using any dependency injection) how can I call the method in the most efficient way?
Is there any alternate to reflection?
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