I am making a simple dialogue system, and would like to "dynamise" some of the sentences. For exemple, I have a Sentence
Hey Adventurer ! Welcome in the world !
Now In code I am trying to replace that by the real value of the string in my game. I am doing something like this. But it doesn't work. I do have a string PlayerName
in my component where the function is situated
Regex regex = new Regex("(?<=)");
MatchCollection matches = regex.Matches(sentence);
for(int i = 0; i < matches.Count; i++)
{
Debug.Log(matches[i]);
sentence.Replace("+matches[i]+", this.GetType().GetField(matches[i].ToString()).GetValue(this) as string);
}
return sentence;
But this return me an error, even tho the match is correct.
Any idea of a way to do fix, or do it better?
Aucun commentaire:
Enregistrer un commentaire