I've been looking into this for a couple of hours but so far haven't gotten any luck. Here's my C# code:
myClassInstance = new MyClass("MyParam", 1);
object[] args = new object[1] { myClassInstance };
MethodInfo methodInfo = GetType().GetMethod(myMethod, BindingFlags.NonPublic | BindingFlags.Instance);
string method = (string)methodInfo.Invoke(this, args);
I have MethodInfo and System.Reflection imported. The Unity error is this:
ArgumentException: Object of type 'SystemController' cannot be converted to type 'System.Object[]'
It doesn't point to a specific line in the code, but from what I can tell it seems to be an issue with converting the myClassInstance variable to an object, which doesn't make sense to me, as I believed everything in C# inherited from System.Object.
Here is MyClass:
public class MyClass
{
public string var1;
public int var2;
public MyClass(string param1, int param2)
{
var1 = param1;
var2 = param2;
}
}
Clearly, I'm not showing the entire class, but the only difference is that there are more variables and parameters to store. Those shouldn't change anything, so I won't bore you with them. It's just a class with a constructor, not inheriting from anything. Any help I could get with this would be greatly appreciated. Let me know if you need more info.
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