jeudi 12 février 2015

three.js - cubecamera asymetryczny reflection

To make a long story short, please look at http://ift.tt/1CkfBNf .


Both camera and floor coordinates are set (0,0,0). What is really strange, after transforming my floor form rectangular into square shape with additional twist of 45 deg (y axis) this unwanted effect dissapears.


Thanks in advance






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